Skip to content Skip to footer

Without sanctuary

Overview

Without Sanctuary is a custom-developed 3D fighting game created by Exanwo Studio, designed exclusively for club and entertainment venues. Built in Unreal Engine 5, the game transforms the club environment into a thrilling fighting arena where players can challenge each other or face off against a “boss” character.

Game Concept

he idea behind Without Sanctuary was to build a unique, location-based fighting experience. The game blends arcade-style mechanics with a personalized environment, letting clubs offer their guests an interactive and competitive attraction.

Key features include:

  • Customizable Club Arenas – Levels designed to replicate the real club layout.
  • Playable Characters – Including staff, owners, or fully custom fighters.
  • Boss Battles – Players can pay an entry fee to fight the “club boss” and win rewards.
  • Betting System – Guests can place bets on matches for added excitement.

Club layout

3d Environment of club

Built in Unreal Engine 5, carefully designed to replicate the exact layout and style of the client’s club. Every detail—from the dance floor and seating areas to the lighting setup and décor—was recreated in a stylized yet realistic way to immerse players in a familiar setting.

We used high-quality textures, custom lighting rigs, and optimized geometry to match the club’s atmosphere while keeping the game lightweight and smooth

3d characters photorealisic

In Without Sanctuary, we created custom photorealistic characters based on real people, such as club staff and owners. Built for Unreal Engine 5, these fighters feature detailed textures, lifelike skin shaders, and smooth animations—making the gameplay experience feel authentic and personal to the venue.

Animation and vfx

GAmeplay

The gameplay in Without Sanctuary is built in Unreal Engine 5 and focuses on exploration and storytelling. We added smart AI to make characters and environments respond naturally, and created easy-to-use UI screens so players can interact smoothly. Cinematic moments and dynamic effects help bring the experience to life.

Without Sanctuary was developed in collaboration with Barden M. Collins, who wanted a unique, club-exclusive fighting game to engage guests and create a memorable entertainment experience.

By replicating his club’s exact environment and designing custom characters based on real people, the project delivered a personalized and immersive game that reflected his brand identity while offering something fun and interactive for visitors.

ClientBarden M CollinsDateOctober, 2024Share